Difference between revisions of "Manual/Plugins/Scripting/0.9.4"
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{{object list item|add_node(x,y)|Node|Creates a new node}} | {{object list item|add_node(x,y)|Node|Creates a new node}} | ||
{{object list item|remove_node(node)|void|Remove node from the graph}} | {{object list item|remove_node(node)|void|Remove node from the graph}} | ||
+ | {{object list item|remove_edge(edge)|void|Remove edge from the graph}} | ||
{{object list item|connect(node1,node2)|Edge|Creates a new edge}} | {{object list item|connect(node1,node2)|Edge|Creates a new edge}} | ||
{{object list item|node_at(point)|Node|Get the node at the given location}} | {{object list item|node_at(point)|Node|Get the node at the given location}} | ||
Line 89: | Line 90: | ||
{{object list item|node_at(point,radius)|Array[Node]|Get the nodes within given distance from location}} | {{object list item|node_at(point,radius)|Array[Node]|Get the nodes within given distance from location}} | ||
{{object list item|node_at(x,y,radius)|Array[Node]|Get the nodes within given distance from location}} | {{object list item|node_at(x,y,radius)|Array[Node]|Get the nodes within given distance from location}} | ||
+ | {{object list item|append( file_name, keep_style{{=}}false, offset{{=}}Point() )|Boolean|Add nodes and edges from a file. '''keep_style''' controls whether the nodes should have their custom style set to override the graph style in order to follow the style from the file.}} | ||
+ | {{object list item|append(Graph other)|void|The contents of the other graph are copied to this graph.}} | ||
+ | {{object list item|clear()|void|Remove all edges and nodes}} | ||
{{object list end}} | {{object list end}} | ||
Line 199: | Line 203: | ||
==Plugin-specific objects== | ==Plugin-specific objects== | ||
− | ===Cusp=== | + | ===All Plugins=== |
+ | All plugins can access the object {{js|plugin}} that contains the information from the [[Manual/Plugins#Plugin_Data|plugin data]]. | ||
+ | |||
+ | ===Cusp Plugins=== | ||
{{object list begin}} | {{object list begin}} | ||
{{object list header}} | {{object list header}} |
Latest revision as of 16:28, 12 June 2013
This page is updated to Knotter version 0.9.4 |
Scripts are in QtScript aka ECMAScript aka JavaScript.
The details of the language are specified in the Qt ECMAScript reference. This page focuses on functions and objects specific to Knotter.
Contents
Geometry
Point
A wrapper to QPointF.
Constructors | ||
---|---|---|
Name | Type | Description |
new Point()
|
Point
|
new Point(0,0)
|
new Point( Point other )
|
Point
|
Copy point other
|
new Point( Number x, Number y )
|
Point
|
Create point with given coordinates |
External functions | ||
Name | Type | Description |
opposite( Point p )
|
Point
|
new Point(-p.x,-p.y)
|
distance(Point a, Point b)
|
Number
|
Distance from a and b |
Line
A wrapper to QLineF most of the functionality of QLineF is also present in line
.
Constructors | ||
---|---|---|
Name | Type | Description |
new Line()
|
Line
|
Empty line |
new Line( Line other )
|
Line
|
Copy line other_line
|
new Line( point1, point2 )
|
Line
|
Line from point point1 to point2
|
Properties | ||
Name | Type | Description |
p1
|
Point
|
Starting point of the line |
p2
|
Point
|
End point of the line |
x1
|
Number
|
p1.x
|
x2
|
Number
|
p2.x
|
y1
|
Number
|
p1.y
|
y2
|
Number
|
p2.y
|
angle
|
Number
|
Angle of the line in degrees. An angle of 0° is a horizontal line pointing to the right. |
length
|
Number
|
Length of the line (distance between p1 and p2
|
dx
|
Number
|
p1.x-p2.x
|
dy
|
Number
|
p1.y-p2.y
|
Methods | ||
Name | Type | Description |
intersect ( Line other )
|
Point
|
Return the intersection point between the current line and other |
normalVector()
|
Line
|
Returns a line that is perpendicular to this line with the same starting point and length. |
unitVector()
|
Line
|
Returns the unit vector for this line, i.e a line starting at the same point as this line with a length of 1.0. |
pointAt(Number t)
|
Point
|
Returns the point at the parameterized position specified by t. The function returns the line's start point if t = 0, and its end point if t = 1. |
translate(Point offset)
|
void
|
Translate the line by offset
|
translate(Number x,Number y)
|
void
|
translate(point(x,y))
|
Polygon
Name | Type | Description |
---|---|---|
new Polygon()
|
Polygon
|
Create an empty polygon. |
new Polygon(vertices)
|
Polygon
|
Create a polygon with given vertices. |
vertices
|
Array[Point]
|
Vertices of the polygon. |
contains(point)
|
Boolean
|
Whether the point is inside the polygon. |
contains(x,y)
|
Boolean
|
contains(new Point(x,y)) .
|
add_vertex(point)
|
void
|
Appends a vertex to vertices .
|
Graph
Graph
The graph for a given knot.
Name | Type | Description |
---|---|---|
new graph()
|
Graph
|
Creates an empty graph |
nodes
|
Array[Node]
|
Nodes in the graph |
edges
|
Array[Edge]
|
Edges in the graph |
selected_nodes
|
Array[node]
|
List of the selected nodes |
add_node(point)
|
Node
|
Creates a new node |
add_node(x,y)
|
Node
|
Creates a new node |
remove_node(node)
|
void
|
Remove node from the graph |
remove_edge(edge)
|
void
|
Remove edge from the graph |
connect(node1,node2)
|
Edge
|
Creates a new edge |
node_at(point)
|
Node
|
Get the node at the given location |
node_at(x,y)
|
Node
|
Get the node at the given location |
node_at(point,radius)
|
Array[Node]
|
Get the nodes within given distance from location |
node_at(x,y,radius)
|
Array[Node]
|
Get the nodes within given distance from location |
append( file_name, keep_style=false, offset=Point() )
|
Boolean
|
Add nodes and edges from a file. keep_style controls whether the nodes should have their custom style set to override the graph style in order to follow the style from the file. |
append(Graph other)
|
void
|
The contents of the other graph are copied to this graph. |
clear()
|
void
|
Remove all edges and nodes |
Node
Name | Type | Description |
---|---|---|
pos
|
Point
|
Position of the node. |
x
|
Number
|
pos.x .
|
y
|
Number
|
pos.y .
|
selected
|
Boolean
|
Whether the node is selected. |
edges
|
Array[Edge]
|
(Read-Only) Edges with this node as vertex. |
has_edge_too(Node other)
|
Boolean
|
Whether there is an edge from this to other .
|
edge_to(Node other)
|
Edge
|
Edge connecting this and other .
|
Edge
Name | Type | Description |
---|---|---|
vertex1
|
Node
|
One of the vertices of the edge |
vertex2
|
Node
|
One of the vertices of the edge |
line
|
Line
|
Line from vertex1.pos to vertex2.pos
|
midpoint
|
Point
|
Point at the middle of the edge |
is_vertex(node)
|
Boolean
|
Whether the node is a vertex of the edge |
other(node)
|
Node
|
If the given node is one of its vertices, return the other vertex |
Interaction with Knotter
knotter
Object with information on Knotter.
Name | Type | Description |
---|---|---|
version
|
String
|
Knotter version |
has_version(Number major,Number minor)
|
Boolean
|
Whether the current version is greater than major.minor.0 |
window
Perform some basic operations to Knotter main window.
Name | Type | Description |
---|---|---|
current_file
|
String
|
(Read only) File name of the knot in the active tab |
current_tab
|
Number
|
Index of the active tab |
open_tabs
|
Number
|
Number of open tabs |
document
|
Document
|
Document corresponding to the current tab. |
open( String file )
|
Boolean
|
Open file, returns true if successful |
open()
|
Boolean
|
Create an new tab |
screenshot(String file, String widget_name="")
|
void
|
Take a screenshot of the given widget (or the main window if widget_name is empty). |
window.dialog
An object that contains several functions to display simple dialogs to the user
Name | Type | Description |
---|---|---|
information(message,title="")
|
void
|
Display an information dialog |
warning(message,title="")
|
void
|
Display a warning dialog |
critical(message,title="")
|
void
|
Display an error dialog |
question(message, title="", button_0="OK", button_1="", button_2="")
|
Number
|
Display a dialog asking a question. For every non-empty button text a button is shown. Returns the index of the button that the user pressed. |
get_open_file(title="",filters="")
|
String
|
Show a dialog to open a file. Filters is in the form "Text (.txt);;Image (.svg .png)", Returns the selected file name or an empty string if the user canceled the dialog. |
get_number(message, title="", default_value=0, min=MIN, max=MAX)
|
Number
|
Asks a dialog for a number. Returns NaN if the user canceled. |
get_integer(message, title="", default_value=0, min=MIN, max=MAX)
|
Number
|
Just like get_number but only integers values are allowed |
get_text(message,title="",default_value=)
|
String
|
Ask the user for a line of text. |
information(get_item,title="",items=[])
|
String
|
Ask the user to select an item from the list. Returns the string representing the value or an empty string if the user canceled the dialog. |
load_widget(file_name)
|
QWidget
|
Load a widget from a Ui file |
progress_dialog(message, maximum=0, cancel_button="Cancel" )
|
QProgressDialog
|
Creates a progress dialog. |
Document
(Global object) The document from which the script was called. While window.document may change, the global document object will be the same during the entire script.
Name | Type | Description |
---|---|---|
filename
|
String
|
The name of the file for this document. |
graph
|
Graph
|
The graph contained by the document. |
grid
|
Grid
|
The grid used by the document. |
insert(graph,message="ScriptInsert")
|
Boolean
|
Insert graph in the document. The inserted graph will have to be placed by the user in the desired location. Returns whether insertion has been successful. |
begin_macro(message)
|
void
|
Wrap following edits to the document in a macro, the message will be the text displayed in the action history. Macros can be nested. |
end_macro()
|
void
|
End current macro. For each call to begin_macro there should be a call to end_macro .
|
Grid
The grid displayed by a document object.
Name | Type | Description |
---|---|---|
size
|
Number
|
Size of a grid cell. |
origin
|
Point
|
Position of the grid origin |
enabled
|
Boolean
|
Whether the grid is displayed or not. |
shape
|
String
|
One of SQUARE, TRIANGLE1 or TRIANGLE2. |
enable()
|
void
|
Shorthand for grid.enabled = true; .
|
disable()
|
void
|
Shorthand for grid.enabled = false; .
|
Path
Object used in cusp plugins to draw the knot line, wrapper to the Knotter internal Path_Builder class. Cannot be constructed by the user.
Methods | ||
---|---|---|
Name | Type | Description |
add_line( Point p1, Point p2 )
|
void
|
Draw a straight line from p1 to p2
|
add_quad( Point p1, Point control, Point p2
|
void
|
Draw a quadratic curve from p1 to p2 with control point control
|
add_cubic( Point p1, Point control1, Point control2, Point p2 )
|
void
|
Draw a cubic curve from p1 to p2 with control points control1 and control2
|
Plugin-specific objects
All Plugins
All plugins can access the object plugin
that contains the information from the plugin data.
Cusp Plugins
Name | Type | Description |
---|---|---|
angle
|
Number
|
The angle between input and output edge |
cusp_angle
|
Number
|
Style setting, if angle > cusp_angle , draw a cusp
|
handle_length
|
Number
|
Style setting, "curve" style parameter in the UI |
start_handle
|
Line
|
Starting point for lines, start_handle.p1 will be connected to the path forming the crossing |
finish_handle
|
Line
|
Ending point for lines, finish_handle.p1 will be connected to the path forming the crossing |
cusp_point
|
Point
|
Pre-computed cusp point location |
node_point
|
Point
|
Position of the node between the two edges |
input_edge
|
Line
|
Line corresponding to the input edge |
output_edge
|
Line
|
Line corresponding to the output edge |
path
|
Path
|
Object used to build the path |
direction
|
Number
|
-1 or +1 depending on the direction of the angle (clockwise or counter) |
Guidelines
A cusp is expected to render a path from start_handle.p1
to finish_handle.p1
.
start_handle.p2
and finish_handle.p2
may be used as control points.
If angle > cusp_angle
the line should pass through cusp_point
Example
Follows the code to replicate the built-in rounded cusp.
// When angle is large enough, draw the cusp
if ( angle > cusp_angle )
{
// Create a "handle" that on cusp_point with size handle_length to determine the control points
var handle = new Line(start_handle.p1,finish_handle.p1);
handle.translate(cusp_point);
handle.translate(opposite(start_handle.p1));
handle.length = handle_length;
var h2 = handle.p2;
handle.length = -handle_length;
var h1 = handle.p2;
// Use the control points to render the cusp
path.add_cubic ( start_handle.p1, start_handle.p2, h1, cusp_point );
path.add_cubic ( finish_handle.p1, finish_handle.p2, h2, cusp_point );
}
else
{
// Don't draw a cusp, just a curve from start_handle to finish_handle
if ( distance(start_handle.p1,finish_handle.p1) < start_handle.length + finish_handle.length )
{
// The two edges are very close together, avoid artifacts with a simpler curve
var midpoint = Point( (start_handle.p2.x+finish_handle.p2.x)/2,
(start_handle.p2.y+finish_handle.p2.y)/2 );
path.add_quad(start_handle.p1,midpoint,finish_handle.p1);
}
else
{
// There's enough room to draw a cubic curve
path.add_cubic(start_handle.p1,start_handle.p2,finish_handle.p2,finish_handle.p1);
}
}