Difference between revisions of "Manual/Plugins/Scripting/0.9.5"

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Scripts are in QtScript aka ECMAScript aka JavaScript.
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The details of the language are specified in the [http://qt-project.org/doc/qt-5.0/qtscript/ecmascript.html Qt ECMAScript reference]. This page focuses on functions and objects specific to Knotter.
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==Geometry==
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===Point===
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A wrapper to [http://qt-project.org/doc/qt-5.0/qtcore/qpointf.html QPointF].
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{{object list begin}}
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{{object list section|Constructors}}
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{{object list header}}
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{{object list item|new Point()|Point|{{js|new Point(0,0)}}}}
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{{object list item|new Point( Point other )|Point|Copy point {{js|other}}}}
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{{object list item|new Point( Number x, Number y )|Point|Create point with given coordinates}}
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{{object list section|External functions}}
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{{object list header}}
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{{object list item|opposite( Point p )|Point|{{js|new Point(-p.x,-p.y)}}}}
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{{object list item|distance(Point a, Point b)|Number|Distance from '''a''' and '''b'''}}
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{{object list end}}
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===Line===
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A wrapper to [http://qt-project.org/doc/qt-5.0/qtcore/qlinef.html QLineF] most of the functionality of '''QLineF''' is also present in {{js|line}}.
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{{object list begin}}
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{{object list section|Constructors}}
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{{object list header}}
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{{object list item|new Line()|Line|Empty line}}
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{{object list item|new Line( Line other )|Line|Copy line {{js|other_line}}}}
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{{object list item|new Line( point1, point2 )|Line|Line from point {{js|point1}} to {{js|point2}}}}
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{{object list section|Properties}}
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{{object list header}}
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{{object list item|p1|Point|Starting point of the line}}
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{{object list item|p2|Point|End point of the line}}
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{{object list item|x1|Number|{{js|p1.x}}}}
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{{object list item|x2|Number|{{js|p2.x}}}}
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{{object list item|y1|Number|{{js|p1.y}}}}
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{{object list item|y2|Number|{{js|p2.y}}}}
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{{object list item|angle|Number
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|Angle of the line in degrees. An angle of 0° is a horizontal line pointing to the right.}}
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{{object list item|length|Number|Length of the line (distance between {{js|p1}} and {{js|p2}}}}
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{{object list item|dx|Number|{{js|p1.x-p2.x}}}}
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{{object list item|dy|Number|{{js|p1.y-p2.y}}}}
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{{object list section|Methods}}
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{{object list header}}
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{{object list item|intersect ( Line other )|Point|Return the intersection point between the current line and other}}
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{{object list item|normalVector()|Line|Returns a line that is perpendicular to this line with the same starting point and length.}}
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{{object list item|unitVector()|Line|Returns the unit vector for this line, i.e a line starting at the same point as this line with a length of 1.0.}}
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{{object list item|pointAt(Number t)|Point|Returns the point at the parameterized position specified by t. The function returns the line's start point if t {{=}} 0, and its end point if t {{=}} 1.}}
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{{object list item|translate(Point offset)|void|Translate the line by {{js|offset}}}}
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{{object list item|translate(Number x,Number y)|void|{{js|translate(point(x,y))}}}}
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{{object list end}}
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===Polygon===
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{{object list begin}}
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{{object list header}}
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{{object list item|new Polygon()|Polygon|Create an empty polygon.}}
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{{object list item|new Polygon(vertices)|Polygon|Create a polygon with given vertices.}}
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{{object list item|vertices|Array[Point]|Vertices of the polygon.}}
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{{object list item|contains(point)|Boolean|Whether the point is inside the polygon.}}
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{{object list item|contains(x,y)|Boolean|{{js|contains(new Point(x,y))}}.}}
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{{object list item|add_vertex(point)|void|Appends a vertex to {{js|vertices}}.}}
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{{object list end}}
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==Graph==
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===Graph===
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The graph for a given knot.
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{{object list begin}}
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{{object list header}}
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{{object list item|new graph()|Graph|Creates an empty graph}}
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{{object list item|nodes|Array[Node]|Nodes in the graph}}
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{{object list item|edges|Array[Edge]|Edges in the graph}}
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{{object list item|selected_nodes|Array[node]|List of the selected nodes}}
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{{object list item|add_node(point)|Node|Creates a new node}}
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{{object list item|add_node(x,y)|Node|Creates a new node}}
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{{object list item|remove_node(node)|void|Remove node from the graph}}
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{{object list item|remove_edge(edge)|void|Remove edge from the graph}}
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{{object list item|connect(node1,node2)|Edge|Creates a new edge}}
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{{object list item|node_at(point)|Node|Get the node at the given location}}
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{{object list item|node_at(x,y)|Node|Get the node at the given location}}
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{{object list item|node_at(point,radius)|Array[Node]|Get the nodes within given distance from location}}
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{{object list item|node_at(x,y,radius)|Array[Node]|Get the nodes within given distance from location}}
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{{object list item|append( file_name, keep_style{{=}}false, offset{{=}}Point() )|Boolean|Add nodes and edges from a file. '''keep_style''' controls whether the nodes should have their custom style set to override the graph style in order to follow the style from the file.}}
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{{object list item|append(Graph other)|void|The contents of the other graph are copied to this graph.}}
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{{object list item|clear()|void|Remove all edges and nodes}}
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{{object list end}}
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===Node===
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{{object list begin}}
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{{object list header}}
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{{object list item|pos|Point|Position of the node.}}
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{{object list item|x|Number|{{js|pos.x}}.}}
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{{object list item|y|Number|{{js|pos.y}}.}}
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{{object list item|selected|Boolean|Whether the node is selected.}}
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{{object list item|edges|Array[Edge]|(Read-Only) Edges with this node as vertex.}}
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{{object list item|has_edge_too(Node other)|Boolean|Whether there is an edge from {{js|this}} to {{js|other}}.}}
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{{object list item|edge_to(Node other)|Edge|Edge connecting {{js|this}} and {{js|other}}.}}
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{{object list end}}
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===Edge===
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{{object list begin}}
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{{object list header}}
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{{object list item|vertex1|Node|One of the vertices of the edge}}
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{{object list item|vertex2|Node|One of the vertices of the edge}}
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{{object list item|line|Line|Line from {{js|vertex1.pos}} to {{js|vertex2.pos}}}}
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{{object list item|midpoint|Point|Point at the middle of the edge}}
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{{object list item|is_vertex(node)|Boolean|Whether the node is a vertex of the edge}}
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{{object list item|other(node)|Node|If the given node is one of its vertices, return the other vertex}}
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{{object list item|type|String|The name of the edge type. Possible values are ''regular'', ''inverted'', ''wall'', ''hole''}}
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{{object list end}}

Revision as of 19:05, 14 June 2013

Scripts are in QtScript aka ECMAScript aka JavaScript.

The details of the language are specified in the Qt ECMAScript reference. This page focuses on functions and objects specific to Knotter.

Geometry

Point

A wrapper to QPointF.

Constructors
Name Type Description
new Point() Point new Point(0,0)
new Point( Point other ) Point Copy point other
new Point( Number x, Number y ) Point Create point with given coordinates
External functions
Name Type Description
opposite( Point p ) Point new Point(-p.x,-p.y)
distance(Point a, Point b) Number Distance from a and b

Line

A wrapper to QLineF most of the functionality of QLineF is also present in line.

Constructors
Name Type Description
new Line() Line Empty line
new Line( Line other ) Line Copy line other_line
new Line( point1, point2 ) Line Line from point point1 to point2
Properties
Name Type Description
p1 Point Starting point of the line
p2 Point End point of the line
x1 Number p1.x
x2 Number p2.x
y1 Number p1.y
y2 Number p2.y
angle Number Angle of the line in degrees. An angle of 0° is a horizontal line pointing to the right.
length Number Length of the line (distance between p1 and p2
dx Number p1.x-p2.x
dy Number p1.y-p2.y
Methods
Name Type Description
intersect ( Line other ) Point Return the intersection point between the current line and other
normalVector() Line Returns a line that is perpendicular to this line with the same starting point and length.
unitVector() Line Returns the unit vector for this line, i.e a line starting at the same point as this line with a length of 1.0.
pointAt(Number t) Point Returns the point at the parameterized position specified by t. The function returns the line's start point if t = 0, and its end point if t = 1.
translate(Point offset) void Translate the line by offset
translate(Number x,Number y) void translate(point(x,y))

Polygon

Name Type Description
new Polygon() Polygon Create an empty polygon.
new Polygon(vertices) Polygon Create a polygon with given vertices.
vertices Array[Point] Vertices of the polygon.
contains(point) Boolean Whether the point is inside the polygon.
contains(x,y) Boolean contains(new Point(x,y)).
add_vertex(point) void Appends a vertex to vertices.

Graph

Graph

The graph for a given knot.

Name Type Description
new graph() Graph Creates an empty graph
nodes Array[Node] Nodes in the graph
edges Array[Edge] Edges in the graph
selected_nodes Array[node] List of the selected nodes
add_node(point) Node Creates a new node
add_node(x,y) Node Creates a new node
remove_node(node) void Remove node from the graph
remove_edge(edge) void Remove edge from the graph
connect(node1,node2) Edge Creates a new edge
node_at(point) Node Get the node at the given location
node_at(x,y) Node Get the node at the given location
node_at(point,radius) Array[Node] Get the nodes within given distance from location
node_at(x,y,radius) Array[Node] Get the nodes within given distance from location
append( file_name, keep_style=false, offset=Point() ) Boolean Add nodes and edges from a file. keep_style controls whether the nodes should have their custom style set to override the graph style in order to follow the style from the file.
append(Graph other) void The contents of the other graph are copied to this graph.
clear() void Remove all edges and nodes

Node

Name Type Description
pos Point Position of the node.
x Number pos.x.
y Number pos.y.
selected Boolean Whether the node is selected.
edges Array[Edge] (Read-Only) Edges with this node as vertex.
has_edge_too(Node other) Boolean Whether there is an edge from this to other.
edge_to(Node other) Edge Edge connecting this and other.

Edge

Name Type Description
vertex1 Node One of the vertices of the edge
vertex2 Node One of the vertices of the edge
line Line Line from vertex1.pos to vertex2.pos
midpoint Point Point at the middle of the edge
is_vertex(node) Boolean Whether the node is a vertex of the edge
other(node) Node If the given node is one of its vertices, return the other vertex
type String The name of the edge type. Possible values are regular, inverted, wall, hole