Tutorial/Scripting

From Knotter
< Tutorial
Revision as of 19:11, 6 June 2013 by Mattia Basaglia (talk | contribs) (Created page with "{{ambox|type=note|text=This tutorial is incomplete}} Knotter has a script engine that can be used to automate tasks and provide new tools. This tutorial shows how to execute ...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Knotter has a script engine that can be used to automate tasks and provide new tools. This tutorial shows how to execute simple scripts and to create a plugin.

Introduction

To execute simple code snippets you can use the script console, which can be toggled via View → Dialogs → Script Console. From there, you can type your line at the bottom and hit enter to execute it.

The scripting language used by Knotter is ECMAScript. This section gives a minimal introduction to the language, if you are already familiar with the language you can skip it.

Hello World

Let's start with a classical example, the Hello World program:

Example:
print("Hello World")

Output:

Hello World

Here print is one of the built-in functions; Template:"Hello World" is a string literal, passed as an argument to that function.

The print function writes its arguments to the script console. If multiple arguments are passed, each one is written, separated by a space character.

Example:
print("Hello", 'World')

Output:

Hello World

Variables and values

Expressions can yield a value, for example 5+3 results in 8.

It's often useful to assign a name to a value to be able to retrieve it quickly later on. To do this we can use variables. A value can be copied to a variable using an assignment expression:

Example:
a = 2 + 3

Output:

5

Here the expression 2+3 is evaluated and the result (5) is copied to the variable Template:A. Any previous value of Template:A is discarded.