Difference between revisions of "Tutorial/Scripting"

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c {{=}} 12  
 
c {{=}} 12  
 
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===Objects===
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Objects are values that can contain variables and functions.
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{{js example|knotter.version|output=0.9.3}}
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In the above example {{js|knotter}} is one of the built-in global objects. {{js|version}} is one of its properties.
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==Interacting with the user==
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The object {{js|window.dialog}} can be used to show dialogs and get input from the user.
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{{js example|var number = window.dialog.get_number("Select a number")
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if ( number > 4 ) window.dialog.information("That's a large number")}}
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The first line will show a dialog asking for a number.
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[[File:Tutorial Script Number Dialog.png|framed|The input dialog]]
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If the user has chosen a value greater than four, an information dialog is displayed.
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[[File:Tutorial Script Info Dialog.png|framed|The dialog displayed if the number is greater than 4]]

Revision as of 21:00, 6 June 2013

Knotter has a script engine that can be used to automate tasks and provide new tools. This tutorial shows how to execute simple scripts and to create a plugin.

Introduction

To execute simple code snippets you can use the script console, which can be toggled via View → Dialogs → Script Console. From there, you can type your line at the bottom and hit enter to execute it.

The scripting language used by Knotter is ECMAScript. This section gives a minimal introduction to the language, if you are already familiar with the language you can skip it.

Hello World

Let's start with a classical example, the Hello World program:

Example:
print("Hello World")

Output:

Hello World

Here print is one of the built-in functions; Template:"Hello World" is a string literal, passed as an argument to that function.

The print function writes its arguments to the script console. If multiple arguments are passed, each one is written, separated by a space character.

Example:
print("Hello", 'World')

Output:

Hello World

Variables and values

Expressions can yield a value, for example 5+3 results in 8.

It's often useful to assign a name to a value to be able to retrieve it quickly later on. To do this we can use variables. A value can be copied to a variable using an assignment expression:

Example:
a = 2 + 3

Output:

5

Here the expression 2+3 is evaluated and the result (5) is copied to the variable a. Any previous value of Template:A is discarded. It is a good practice to declare variables with var before using them.

Example:
var a = 2+3
var b = 7
var c = a+b
print("a + b =", c)
b = 3
a = b
print ("a =",a)
print ("b =",b)
print ("c =",c)

Output:

a + b = 12 
3
3
a = 3 
b = 3 
c = 12

Objects

Objects are values that can contain variables and functions.

Example:
knotter.version

Output:

0.9.3

In the above example knotter is one of the built-in global objects. version is one of its properties.

Interacting with the user

The object window.dialog can be used to show dialogs and get input from the user.

Example:
{{{1}}}

The first line will show a dialog asking for a number.

The input dialog

If the user has chosen a value greater than four, an information dialog is displayed.

The dialog displayed if the number is greater than 4